Version downloads

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Android app on Google Play

lördag 12 maj 2012

Launching the freeversion today

Its time to launch the free version of this game. Keep your eyes open on the googlePlay to see when it pops up.

By releasing the freeversion first Im hoping to find more unsupported devices. This will give us a better launch for the fullversion.

This also mean that the betaversion will be removed from this site. Thanks to all the betaplayers who has been helping out with the game :)

The fullversion will be launched within a few days :)

fredag 11 maj 2012

Getting ready for release

Were moving towards the release on googleplay.
Theres another mapPack ready for the release, so the game will have about 80 maps when released.
And the first mapPack has been reorganized in terms of difficulty, so each map will be more difficult than the one before. This will hopefully make the gameplay funnier.

We will also release a free version of the game with about 20 maps so new players can try the game before downloading the full game.

torsdag 3 maj 2012

New version

The latest version 0.26 will not overwrite the old version. That leaves you with two options, you either uninstall the previous version or you keep both. Then have no idea which one youre playing ;)

Bugfixes and polishing

We're working on fixing the last bugs and polishing the game for release.
Going to try a beta test on http://thebetafamily.com/ and see if something good comes out of it =)

tisdag 1 maj 2012

New shiny version

Everything that was being drawned each frame is now moved to openGL, should raise the Fps quite a bit on older phones.

Download the latest version here: New shiny

Moving stuff to openGl

The game has 2 layers that build up the drawing on the screen. First an openGL in the background that shows the game and then a Canvas layer infront that shows menus and status.

After some testing on older devices I noticed that by disabling the Canvas layer the Fps got much higher and smoother. By watching "method profiling" in Eclipse I had suspected this, using a Handler and Canvas takes alot of cpu. 

So after the result from the tests Ive decided to move all the gameplay elements that was in Canvas to openGL. 
Menus will still be in the canvas layer, but they will not be called every frame. 

Things will be running smoother from now on :)

torsdag 26 april 2012

More of everything

We are now up in version 0.2 and theres more stuff here than before.
Sound, did I hear sound? Yup theres sound in the game now. Now you can spam that soundbutton and stuff actually happens :)
And maps, more maps, more fun for you to explore.

Click this link and have more adventures: Download